How To Get Nora Legacy Outfit In Game
In Horizon Zero Dawn, outfits allow for protection against the variety of dangers Aloy encounters. Each outfit provides different base values of resistance to unique types of harm. An outfit'south base values tin be augmented using modifications.
Aloy begins the game with the Outcast outfit and can purchase new outfits at merchants throughout the globe equally they are unlocked. Merchants beyond Daytower and throughout the Sundom have a greater diversity of outfits available so those found within the Sacred Lands.
About outfits come up in iii varieties (Light, Medium, and Heavy) with base resistance values and number of modification slots increasing every bit the rarity of the outfit increases. In New Game+, the Heavy tier is replaced with an "Good" version that has an boosted modification slot. In Horizon Zero Dawn: The Frozen Wilds, Master and Master GoodNG+ ranks were added to three existing outfits. The Master ranks have a unique advent and increased bonuses.
Aloy tin can conduct a limited number of outfits in the Outfits Satchel. Its capacity can be increased through crafting upgrades.
List of outfits
Horizon Nix Dawn outfits
Two of the iii outfits that were originally bachelor every bit pre-order bonuses only have been included in the Consummate Edition of the game released in December 2017.
- Banuk Ice Hunter
- Banuk Sickness Eater
- Banuk Trailblazer (pre-order/Complete Edition bonus)
- Banuk Werak
- Carja Blazon
- Carja Silks
- Carja Storm Ranger (pre-order/Complete Edition bonus)
- Nora Dauntless
- Nora Watch (pre-order bonus)
- Nora Protector
- Nora Silent Hunter
- Nora Survivor
- Oseram Arrow Breaker
- Oseram Sparkworker
- Outcast
- Shadow Stalwart
- Shield-Weaver
- Undergarments (quest-specific sequences merely)
Horizon Forbidden West outfits
Outfits in Horizon Forbidden West have skills attached to them, which can boost abilities and work with the remainder of the new Skill Tree.[1]
Carja
- Carja Behemoth Aristocracy (pre-order bonus for Digital Deluxe, Collector's, and Regalla Editions)
- Carja Behemoth Trapper
- Carja Blazon
- Carja Shadow
- Carja Stalker Elite
- Carja Trader
- Carja Wanderer
Nora
- Nora Anointed
- Nora Champion
- Nora Huntress
- Nora Legacy (all pre-gild editions bonus)
- Nora Sentinel
- Nora Thunder Aristocracy (pre-order bonus for Digital Deluxe, Collector's, and Regalla Editions)
- Nora Thunder Warrior
- Nora Tracker
- Nora Valiant
Oseram
- Oseram Arrow Breaker
- Oseram Artificer
- Oseram Explorer
- Oseram Forester
- Oseram Striker
- Oseram Vanguard
- Oseram Wayfarer
Tenakth
- Tenakth Dragoon
- Tenakth High Align
- Tenakth Marauder
- Tenakth Marshal
- Tenakth Reaver
- Tenakth Recon
- Tenakth Skirmisher
- Tenakth Heaven Climber
- Tenakth Tactician
- Tenakth Vanquisher
- Tenakth Vindicator
Utaru
- Utaru Gravesinger
- Utaru Hardweave
- Utaru Harvester
- Utaru Protector
- Utaru Ritesinger
- Utaru Thresher
- Utaru Warden
- Utaru Whisperer
- Utaru Winterweave
Other
- Sobeck'south Raiment
Tribal apparel
Each outfit (with the exception of the Shield-Weaver) originates from one of the four principal tribes in the game. Each tribe has a distinct theme in their attire, usually correlating with the environment or expertise. The bulk of the people that Aloy encounters are wearing their tribe'due south corresponding garb.
Nora clothes
- "The Savage Eastward must be a actually dull place, if that'south how you all clothes."
- ―Carja Villager
The wearable worn by most Nora consists primarily of beast byproducts, usually hides and cured leather, and occasionally feathers, linen, or wooden beads. Nora Braves ofttimes have metal plates stitched into their outfits for protection, and machine cables are universally used every bit accents or fastenings. When not left in the natural tans and browns of animate being skins, clothing is dyed with irksome greenish or blue pigments. While garment construction is primitive compared to other tribes, it generally features artistic embroidery and great care. Nora vesture blue face up paint, which ranges widely in blueprint. With the exception of Matriarchs, Nora generally practise not wearable headdresses.
Tribal outcasts are ordinarily seen with brown and white facepaint (with Rost and Aloy beingness notable exceptions), and garments of comparatively lower quality. The latter is likely a result of their lack of admission to merchants.
Carja apparel
- "The Carja make the best apparel in the earth. Good investment."
- ―Carja Baby-sit
The clothing worn by Carja is largely dependent on the wearer'due south caste, although traits shared by all groups are a broad (admitting generally warm) color palette and hexagonal accents. People of the lower class generally dress in linens, occasionally wearing simple textile head coverings. Nobles and merchants, on the other hand, wearable article of clothing comprised of silks, absolute with machine parts (either left in their natural state or lacquered), ornate headresses, hexagonal patterns, and avian features. Merely members of the upper class are seen wearing face paint, which consists mainly of delicate middle makeup and (in the case of women) lipstick. The perceived extravagance of Carja outfits is often mocked by other tribes, with the Oseram comparing their soldiers to turkeys.
The outfits of the Shadow Carja are similar in design, albeit with a much darker color scheme and more than sinister look. Shadow Carja slaves, on the other manus, are dressed in sparse white linens, which are oftentimes dingy and tattered.
Oseram apparel
- "Don't you get tired of clanging almost all the time, dressed like that?"
- ―Carja Villager
The vesture worn by near Oseram is designed for durability and practicality, fully embracing function over course. It generally features thick, tedious colored leather or rough fabrics, reinforced with Oseram steel. Oseram attire is known to the tribes equally some of the hardiest available, congenital for durability and strength rather than presentation or speed. Oseram are often seeing wearing helmets or headbands fabricated of leather and steel, likely for protection during hunting or forging. Interestingly, while the Oseram are non known for their artistry, the steel in their garments often feature round designs.
The Oseram are the only tribe not to article of clothing whatever form of face paint, although several men have tattoos on their arms.
Banuk wearing apparel
- "Well. At to the lowest degree y'all won't be cold in that...getup."
- ―Nora Brave
The wearable worn by near Banuk is designed for enduring the frigid lands of Ban-Ur. Garments are made of cured animal hides, lined with furs and often covering most of the body. The Banuk apparel themselves in bright colors, using a palette of yellow, greenish, red, blueish, and white, in society to forestall other hunters from mistaking them for prey. Ruby-red is never used for more than accenting, probable to avert being mistaken for blood. Banuk generally wear large headdresses, sometimes congenital into their hoods, made of furs and multiple automobile parts. Banuk seen outside of their territory generally wear thinner clothing with a muted color palette.
Banuk shamans are unique in appearance. They article of clothing niggling to no clothing on their upper body, and have blue machine cables sewn throughout their skin. They wear massive headdresses, by and large draped with strips of blue and reddish cloth with cover their face.
Banuk face up pigment appears to signify werak fidelity. It follows the multi-color palette of Banuk article of clothing, and generally features triangular designs.
Utaru dress
The clothing worn past Utaru is woven primarily of plant materials, such every bit leaves, reeds, linen, rubber and even wood. Machine parts are incorporated sparsely, equally the Utaru have little chapters for metalworking. Garments are often sleeveless, rarely going below the articulatio genus, with men ofttimes going bare-chested. All Utaru carry with them a seed pouch, more often than not on their chest, which are usually planted in their home upon their death.
Utaru decorate themselves in white pigment of fragile patterns. The paint is always practical to their face up, and less oft on their arms and dorsum.
Tenakth apparel
While attire is largely dependent on clan affiliation, there are still a number of recurring elements in Tenakth clothing.
Tenakth garments are made with a combination of woven plant material such every bit bamboo and reeds, leather, suede, and machine plating: the Sky Association is unique in their usage of fur. Tenakth garments almost leave the intestinal area exposed, and the multiple separate components of a given Tenakth'south attire volition often exit much of their skin blank. Unique amidst the Tenakth is cultural significance of tattoos: these tattoos are given to indicate a warrior's accomplishments and deeds, with the number of one's tattoos indicating their status.
Tenakth vesture, similar the rest of their material culture, derives its shape language and color palette from the glitching Visions of the Memorial Grove. Machine plating is cut in jagged triangular patterns characteristic of the tribe, while a clan's color palette derives from the Vision that inspired their formation.
The iii clans derive their color palette from the Visions in the Memorial Grove: the Desert Clan marks themselves in yellow, cherry and blueish; the Heaven Clan in fuchsia, black, sky blueish and pale grayness; and the Lowland Clan in turquoise, azure, white and red. The Chief and his Marshals are marked with white, blueish and yellow.
Trivia
- The player has the pick to visually alter the outfits by removing the headgear.
- There is a outfit related Horizon Zero Dawn Easter Egg in Monster Hunter: World.
References
Gameplay | ||
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Damage - Difficulty - Dye - Confront pigment - Flashpoint - Health Meter - New Game+ - Outfit - Trophies |
Source: https://horizon.fandom.com/wiki/Outfit
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